2020 is almost over. Good riddance. ¶ Gravstrike graphic (re)design proceeds! Here’s a version of the new logo that’s getting very close, in a box cover mock-up and alone.
Although Dice Miner has not yet arrived with backers, it is not commanding very much of my time just now, so I’ve moved on to other Atlas Games development and…
I’ve hired a graphic designer to carry Gravstrike‘s visual design forward, and progress on the Tabletop Simulator implementation is coming along nicely!
Too little progress has been made on Gravstrike in recent months and years, a fault-free but regrettable situation. In hopes of jumpstarting progress on the road to crowdfunding and publication, I…
Summer without conventions is weird. ¶ Even so, I traveled a bunch in July, spending time socially distanced with distant friends, as well as at a pair of outdoor sports tournaments. ¶…
The Dice Miner Kickstarter raised $176,987, coming close to top end of my trio of predictions (where I said $65K would be “adequate,” $100K would be “good,” and $200K would…
I’ve been working on producing and developing Dice Miner, a truly wonderful dice drafting game with a unique mountain centerpiece, at Atlas Games for more than two years. In May,…
With my Atlas Games hours furloughed to 20 per week and the Dice Miner Kickstarter pushed back, I made strides on a number of projects that usually wind up back-burnered,…