Producer and game developer of a three-dimensional dice drafting game
Contributions | Identified and championed the design from the Atlas Games slush pile. Built and led a veteran production team to address the challenges of physical production. Led playtest teams and iteratively developed gameplay. Prepared and produced a successful Kickstarter, and managed the mass production process.
“Dice Miner has become one of my favorite games. I’ve probably played it over 50 times!” —Alan R. Moon, designer of Ticket to Ride
“We had an amazing experience working with [Atlas Games] and in particular our producer and developer, Jeff Tidball. They extensively playtested the game, gave us incredibly useful feedback and game design decisions, and often challenged us to come up with creative solutions to issues they identified, yet trusted us in the few situations where we pushed back. —Josh DeBonis and Nikola Risteski, game designers