Nine months into the pandemic, major tabletop convention organizers — the Gen Cons and PAXes of the world — have failed to bring their events online in a way that approximates…
Not everything about the Covid-times is terrible: Tabletop Wire recently launched a new podcast. If you’re a podcast-listening human, check it out. Host Andrew Long and I talk about the…
In April I gave a mini-talk at the Minneapolis chapter of CreativeMornings, where I evangelized about the magnificence of tabletop gaming, talked about how gaming is inherently creative, and shared…
I was elected to the board of directors of the Game Manufacturers Association about 14 months ago. I’ve been a fan of the organization for longer than that, and have…
This spring has seen a substantial uptick in the number of emails I get from students who’ve been assigned by their teachers to interview someone who has a job they…
My latest game design, Doctor Who Time Clash, came out in December. I wanted to write here—briefly, because time!—about how I approached the challenge of adapting the Doctor Who source…
Fast & Fhtagn, my latest design, is in stores! A standalone sequel to Cthulhu 500, the game made its way from the Atlas Games warehouse to retail stores around the world in…
My first game design aspirations were creative, but as my career unfolded I learned that many of my strengths were operational. I’m organized, I’m pretty good with detail-work, and I have…
As I wrote last week when I launched the Band or Album Kickstarter campaign, it’s been ten years — give or take — since I learned what Band or Album…
Gen Con SoCal ran from 2003–2006, which is how I know that in one of those years, I learned about Band or Album from Ken Hite. Essentially, Band or Album…