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March

By Updates

I attended my first smelt fry in Madison with John Kovalic, Ken Hite, Matt Forbeck, Hal Mangold, Brett Myers, and Alex Aulisi. So delightful. ¶ At Atlas Games, we announced…

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Adapting Doctor Who

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My latest game design, Doctor Who Time Clash, came out in December. I wanted to write here—briefly, because time!—about how I approached the challenge of adapting the Doctor Who source…

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February

By Updates

I beavered away on the first full layout of the Gravstrike rulebook, complete with diagrams, sidebars, and a ton of minor fixes and tweaks to make everything easier to understand….

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January

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I continued editorial work on The White Box, a forthcoming Kickstarter from Gameplaywright, created by Jeremy Holcomb and to be published in cooperation with Atlas Games, that will help aspiring…

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December

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I wrote drafts for a short film called “Band or Album,” co-written with and directed by Ed Linder of Too Much Joy Productions for the Z-Fest Film Festival. It’s a…

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November

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Doctor Who Time Clash hit stores in the United States. ¶ Metatopia saw successful tests of Gravstrike and Against the Cybermen (the first Time Clash expansion), as well as of…

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September

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I talked about Magic Shoe — Atlas Games’s forthcoming Ars Magica + Gumshoe mashup — on Ken and Robin Talk About Stuff. ¶ News came down that Doctor Who Time Clash…

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August

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Gen Con, family vacation, and a future-projects planning retreat with Jonathan Tweet, John Nephew, and Cam Banks ganged up to limit time-at-desk, but even so, Gravstrike got a top-to-bottom design…

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