I had a blog on Blogger a long time ago. I’ve blogged on and off (mostly off, these days) at Gameplaywright since 2007. I have a Tumblr tumble-thing, although I don’t think of using Tumblr as blogging.
I created the current iteration of jefftidball.com without a blog in 2009 because I wanted it to be clean, and I wanted to focus on actually designing games and doing my work, not blogging. Things have rolled around, and now I’d like to be able post blog-like thoughts here from time to time. I’ve come to terms with the idea that if that happens infrequently, it doesn’t mean that it’s less a blog, or that it’s bad.
So, with the relaunch of what’s essentially the same site, but built on WordPress, there’s now a blog.
Posts will be sporadic. Perhaps as infrequent as once a quarter. Probably more like once a month. Almost certainly not as often as once a week.
There won’t be comments. A fine writer said, of his own site, “You write on your site; I write on mine.… My goal is for not a single wasted word to appear anywhere on any page of the site.”
I’ve been working on producing and developing Dice Miner, a truly wonderful dice drafting game with a unique mountain centerpiece, at Atlas Games for more than two years. In May, Dice Miner launched on Kickstarter. ¶ Will and I launched the Gameplaywright Weekly Digest, a short email with two links to things that have caught our attention. Sign up or read a sample.
With my Atlas Games hours furloughed to 20 per week and the Dice Miner Kickstarter pushed back, I made strides on a number of projects that usually wind up back-burnered, including bringing Ruby Hunters onto Tabletop Simulator. ¶ Also? I turned 45.
In March, everything changed and everyone stayed at home. We’re safe here; I hope you’re safe where you are, too.
With two conventions happening the same weekend and splitting Atlas Games efforts, Stacey, the kids, and I worked our first convention together at PAX East. It was a successful con and a great time.