October

Although Dice Miner has not yet arrived with backers, it is not commanding very much of my time just now, so I’ve moved on to other Atlas Games development and producing projects: A new, simpler core game for the Once Upon a Time line, a new competitive+cooperative (so fun!) card game we licensed from a designer I met at Protospiel Madison last year, and (shhh!) probably some kind of new edition of an old classic card game whose name might rhyme with “Punch Bunny.” Stay...

September

I’ve hired a graphic designer to carry Gravstrike‘s visual design forward, and progress on the Tabletop Simulator implementation is coming along...

August

Too little progress has been made on Gravstrike in recent months and years, a fault-free but regrettable situation. In hopes of jumpstarting progress on the road to crowdfunding and publication, I recently bought my partner’s stake in Drive & Energy, its publisher. As Gravstrike‘s sole owner, I plan to accelerate progress. Look forward to a scripted Tabletop Simulator edition in the coming months as the first visible...

July

Summer without conventions is weird. ¶ Even so, I traveled a bunch in July, spending time socially distanced with distant friends, as well as at a pair of outdoor sports tournaments. ¶ Summer without conventions is...

Me @ Tabletop Wire Podcast

Not everything about the Covid-times is terrible: Tabletop Wire recently launched a new podcast. If you’re a podcast-listening human, check it out. Host Andrew Long and I talk about the pandemic, the history of Atlas Games, the wisdom of financial conservatism in publishing, whether it makes any sense to become a screenwriter, how GAMA’s doing, and...