March

In March, everything changed and everyone stayed at home. We’re safe here; I hope you’re safe where you are,...

February

With two conventions happening the same weekend and splitting Atlas Games efforts, Stacey, the kids, and I worked our first convention together at PAX East. It was a successful con and a great...

January

Protospiel Minnesota is an annual highlight. This year, my testing-and-development attention there was split between the Ruby Hunters (working title) project to be eventually released by the as-yet-untitled Jeff Tidball Brand company, and Dice Miner, an Atlas Games project I’m producing that will Kickstart in March. ¶ Never Bring a Knife was released on the 17th. I made a video to show folks how to...

December

A planning trip to PAX Unplugged and soft Facebook announcement this month made public for the first time my plans to publish new board and card game designs under a new publishing imprint in the coming year. Sign up for the Jeff Tidball–brand newsletter to learn more as there’s more to...

November

Metatopia this year was a double feature: I also visited the designers of upcoming Atlas Games release Dice Miner, Joshua DeBonis and Nikola Risteski, in New York to go over that game’s final development decisions. ¶ The deluxe edition of Gloom of Thrones arrived. ¶ A window opened for the Atlas Games warehouse and main office to move northward to Duluth a few months before our lease otherwise expired, so we hustled to make it happen. (The Atlas R&D staff remains in the Twin Cities; we’ve moved to a new office suite in...