July

Summer without conventions is weird. ¶ Even so, I traveled a bunch in July, spending time socially distanced with distant friends, as well as at a pair of outdoor sports tournaments. ¶ Summer without conventions is...

Me @ Tabletop Wire Podcast

Not everything about the Covid-times is terrible: Tabletop Wire recently launched a new podcast. If you’re a podcast-listening human, check it out. Host Andrew Long and I talk about the pandemic, the history of Atlas Games, the wisdom of financial conservatism in publishing, whether it makes any sense to become a screenwriter, how GAMA’s doing, and...

June

The Dice Miner Kickstarter raised $176,987, coming close to top end of my trio of predictions (where I said $65K would be “adequate,” $100K would be “good,” and $200K would be...

May

I’ve been working on producing and developing Dice Miner, a truly wonderful dice drafting game with a unique mountain centerpiece, at Atlas Games for more than two years. In May, Dice Miner launched on Kickstarter. ¶ Will and I launched the Gameplaywright Weekly Digest, a short email with two links to things that have caught our attention. Sign up or read a...

April

With my Atlas Games hours furloughed to 20 per week and the Dice Miner Kickstarter pushed back, I made strides on a number of projects that usually wind up back-burnered, including bringing Ruby Hunters onto Tabletop Simulator. ¶ Also?  I turned...