September

I’ve hired a graphic designer to carry Gravstrike‘s visual design forward, and progress on the Tabletop Simulator implementation is coming along...

August

Too little progress has been made on Gravstrike in recent months and years, a fault-free but regrettable situation. In hopes of jumpstarting progress on the road to crowdfunding and publication, I recently bought my partner’s stake in Drive & Energy, its publisher. As Gravstrike‘s sole owner, I plan to accelerate progress. Look forward to a scripted Tabletop Simulator edition in the coming months as the first visible...

July

Summer without conventions is weird. ¶ Even so, I traveled a bunch in July, spending time socially distanced with distant friends, as well as at a pair of outdoor sports tournaments. ¶ Summer without conventions is...

Me @ Tabletop Wire Podcast

Not everything about the Covid-times is terrible: Tabletop Wire recently launched a new podcast. If you’re a podcast-listening human, check it out. Host Andrew Long and I talk about the pandemic, the history of Atlas Games, the wisdom of financial conservatism in publishing, whether it makes any sense to become a screenwriter, how GAMA’s doing, and...

June

The Dice Miner Kickstarter raised $176,987, coming close to top end of my trio of predictions (where I said $65K would be “adequate,” $100K would be “good,” and $200K would be...