Making Games with Bert & Ernie (Gen Con 2018)
Ernie is creative and impulsive and wants to make great big expressions. He likes rubber duckies and bubble baths and singing songs.
Bert likes things to be organized and buttoned down and squared away. His most cherished possession is a paper clip collection.
At Gen Con this year, I’ll present a two-hour workshop that brings together all the content — and more — from the Bert- and Ernie-focused presentations I’ve given over the last year at Essen, the Minneapolis chapter of the IGDA, the GAMA Trade Show, and CreativeMornings/MSP. Each of those events has been tailored to its audience, and this iteration will be no different.
At Gen Con, a longer time slot will help us go deeper than previous presentations in order to cover how these two mindsets of creativity can collaborate in order to design and produce great tabletop games.
Far from sorting everyone into Ernies and Berts and sending everyone on their way, I’ll talk about the ways everyone is actually a mix of these two creative archetypes, and past that, how a mix of each is necessary to get anything done and have it be any good.
Although the Bert-and-Ernie lens will inform the discussion, the presentation will cover the breadth of game production and creation, addressing and answering questions like…
- How do I find a printer? (And once I find them, how do I talk to them?)
- Should I crowdfund my game?
- How can I sell my design to an existing publisher?
- My game is awesome, but can I please get someone else to write the rules?
- I’m stuck. How do I get unstuck?
Bring your questions, ideas, dreams, and love for tabletop games. Let’s make games with Bert and Ernie!
I gave a short presentation to the creative community at CreativeMornings’ Minneapolis chapter in April about how tabletop games are creative, why creatives of all kinds should consider making tabletop games alongside their other creative aspirations, and how Ernie and Bert illuminate creative mindsets even beyond tabletop gaming.
From Idea to Market at Essen Spiel 2017
I spoke and answered questions about game design and publishing at Essen Spiel last year as part of an industry-only event hosted by game printer Cartamundi.
Friendly Local Game Store and Beating the Story saw their public releases on the first of the month, right on schedule. ¶ A fan-created Tabletop Simulator extension for The White Box was released. ¶ The kids’ sports schedules got underway in earnest, and we had an offer accepted to buy a new house (just across town, this time).
I got the chance to give a presentation on creativity and tabletop gaming at CreativeMornings/Minneapolis. ¶ Preorders were fulfilled right on time for new Gameplaywright releases Friendly Local Game Store and Beating the Story.
The GAMA Trade Show saw the public release of Friendly Local Game Store. The slate of panels for publishers and designers that I organized for GAMA was well-received, and while wearing my Atlas Games hat there, I spearheaded a Cursed Court tournament for retailers, where the first prize was all the Cursed Court the winner’s store can sell in a year.
Pre-orders went live for Friendly Local Games Store, Gary Ray’s new Gameplaywright book about starting and running a game store. I’ve done editing, layout, marketing, and publishing tasks on this project over the past year. If you haven’t read Gary’s game store blog, Quest for Fun, you should.