Workshops
and Events.

From Idea to Market at Essen Spiel 2017

I’ll be speaking and answering questions about game design and publishing at Essen Spiel this year as part of an industry-only event hosted by game printer Cartamundi. The event is free, but registration is required. For more information or to register, visit Cartamundi’s event page.

Otherwise?

I’ve been extremely busy producing projects like Cursed Court, Witches of the Revolution, and The White Box. Not to mention designing and producing Gravstrike. Teaching events may return as early as next year, but for the time being, I’m concentrating my efforts on game-making.

 

Recently...

February

Pre-orders went live for Friendly Local Games Store, Gary Ray’s new Gameplaywright book about starting and running a game store. I’ve done editing, layout, marketing, and publishing tasks on this project over the past year. If you haven’t read Gary’s game store blog, Quest for Fun, you should.

January

Over at Gameplaywright, we launched pre-orders for Beating the Story. It’s Robin D. Laws’s new book about using his story beats system to craft and analyze stories. ¶ At Atlas Games, we launched a new Kickstarter campaign for Cogs and Commissars, a take-that card game where the players control the means of production.

December

Atlas Games shipped Cursed Court, a board game I produced and developed, to stores around the world. Designed by Andrew Hanson with art by Lee Moyer, it’s one of the best games I’ve had the pleasure to work on in many years.