From Idea to Market at Essen Spiel 2017
I’ll be speaking and answering questions about game design and publishing at Essen Spiel this year as part of an industry-only event hosted by game printer Cartamundi. The event is free, but registration is required. For more information or to register, visit Cartamundi’s event page.
I’ve been extremely busy producing projects like Cursed Court, Witches of the Revolution, and The White Box. Not to mention designing and producing Gravstrike. Teaching events may return as early as next year, but for the time being, I’m concentrating my efforts on game-making.
I got the chance to give a presentation on creativity and tabletop gaming at CreativeMornings/Minneapolis. ¶ Preorders were fulfilled right on time for new Gameplaywright releases Friendly Local Game Store and Beating the Story.
The GAMA Trade Show saw the public release of Friendly Local Game Store. The slate of panels for publishers and designers that I organized for GAMA was well-received, and while wearing my Atlas Games hat there, I spearheaded a Cursed Court tournament for retailers, where the first prize was all the Cursed Court the winner’s store can sell in a year.
Pre-orders went live for Friendly Local Games Store, Gary Ray’s new Gameplaywright book about starting and running a game store. I’ve done editing, layout, marketing, and publishing tasks on this project over the past year. If you haven’t read Gary’s game store blog, Quest for Fun, you should.
Over at Gameplaywright, we launched pre-orders for Beating the Story. It’s Robin D. Laws’s new book about using his story beats system to craft and analyze stories. ¶ At Atlas Games, we launched a new Kickstarter campaign for Cogs and Commissars, a take-that card game where the players control the means of production.