Making Games with Bert & Ernie (Gen Con 2018)
Ernie is creative and impulsive and wants to make great big expressions. He likes rubber duckies and bubble baths and singing songs.
Bert likes things to be organized and buttoned down and squared away. His most cherished possession is a paper clip collection.
At Gen Con this year, I’ll present a two-hour workshop that brings together all the content — and more — from the Bert- and Ernie-focused presentations I’ve given over the last year at Essen, the Minneapolis chapter of the IGDA, the GAMA Trade Show, and CreativeMornings/MSP. Each of those events has been tailored to its audience, and this iteration will be no different.
At Gen Con, a longer time slot will help us go deeper than previous presentations in order to cover how these two mindsets of creativity can collaborate in order to design and produce great tabletop games.
Far from sorting everyone into Ernies and Berts and sending everyone on their way, I’ll talk about the ways everyone is actually a mix of these two creative archetypes, and past that, how a mix of each is necessary to get anything done and have it be any good.
Although the Bert-and-Ernie lens will inform the discussion, the presentation will cover the breadth of game production and creation, addressing and answering questions like…
- How do I find a printer? (And once I find them, how do I talk to them?)
- Should I crowdfund my game?
- How can I sell my design to an existing publisher?
- My game is awesome, but can I please get someone else to write the rules?
- I’m stuck. How do I get unstuck?
Bring your questions, ideas, dreams, and love for tabletop games. Let’s make games with Bert and Ernie!
I gave a short presentation to the creative community at CreativeMornings’ Minneapolis chapter in April about how tabletop games are creative, why creatives of all kinds should consider making tabletop games alongside their other creative aspirations, and how Ernie and Bert illuminate creative mindsets even beyond tabletop gaming.
From Idea to Market at Essen Spiel 2017
I spoke and answered questions about game design and publishing at Essen Spiel last year as part of an industry-only event hosted by game printer Cartamundi.
The most important thing I did in April was think, about two key things: How to improve the quality of my management, and how to spread myself less thin, to create greater impact where it’s important to me. You know, nothing big.
The GAMA Trade Show was a complete whirlwind. Long days, a great Atlas Games team, a hot new game in Godsforge, the able work of new GAMA Executive Director John Stacy, and many other factors combined to make the show a real treat this year. ¶ The last of the Kickstarter rewards for the Meeples Together campaign were fulfilled to backers, and digital editions went on sale across the Internet.
We’ve created a Gravstrike Facebook group — get on over and join it for designer diaries, hovertank talk, fiction vignettes, and early art reveals. (Like the Gravstrike page, too, while you’re over there.)
Protospiel Minnesota saw substantial forward progress on the Gravstrike training arena and decks, as well as the first public test of the fine-tuning pass I made over the last year on every card in the set. ¶ Meeples Together went to press.