Get in
E-mail is best.
Sending an e-mail is the best way to get in touch with me. I usually respond within 24 hours on business days, but be aware that I don’t spawn-camp my inbox. My work takes focus, so I turn my e-mail client off when I’m working on other things.

Call my mobile if you need to talk.
Be aware that I won’t always answer in the evening or on weekends if I don’t recognize your number, and won’t answer ever if I’m in the middle of a conversation with someone else. Please leave a message. I’ll return it within 24 hours, even on the weekend.

Social DMs
Direct messages via Twitter or Facebook if you must.
You can reach me with Twitter or Facebook messages, but I don’t reliably check those sources, they don’t create a convenient record of our communication, and each has troublesome restrictions. I realize they’re sometimes convenient, though.

Instant Messages
Let’s avoid these if we can help it.
Trying to get your work done with an IM client on is like being subject to the whole Internet poking you in the ear at any given moment. If you have a desperate need to chat or Skype it can be arranged, but only for special circumstances, please.



I attended Spiel in Essen for the first time, in order to present at Cartamundi’s industry event there. I’ll be giving the same presentation — about two complementary approaches to game design and publishing — at IDGA Twin Cities in January and the GAMA Trade Show in March. ¶ The White Box has shipped from the factory to fulfillment centers around the world.


At Atlas Games, we released one of the games I’ve been working on for more than a year, Witches of Revolution. It’s a co-op deckbuilder where the players are witch covens that must work together to make sure the American Revolution succeeds. ¶ I attended PAX West for the first time and had a blast hanging out with everyone from my gracious host, Uncle’s Games.


July was a month of work: Coordinating art, sculpts, and layout for Cursed Court; shepherding the production process of The White Box; and more.