E-mail is best.
Sending an e-mail is the best way to get in touch with me. I usually respond within 24 hours on business days, but be aware that I don’t spawn-camp my inbox. My work takes focus, so I turn my e-mail client off when I’m working on other things.
Call my mobile if you need to talk.
Be aware that I won’t always answer in the evening or on weekends if I don’t recognize your number, and won’t answer ever if I’m in the middle of a conversation with someone else. Please leave a message. I’ll return it within 24 hours, even on the weekend.
Direct messages via Twitter or Facebook if you must.
You can reach me with Twitter or Facebook messages, but I don’t reliably check those sources, they don’t create a convenient record of our communication, and each has troublesome restrictions. I realize they’re sometimes convenient, though.
Let’s avoid these if we can help it.
Trying to get your work done with an IM client on is like being subject to the whole Internet poking you in the ear at any given moment. If you have a desperate need to chat or Skype it can be arranged, but only for special circumstances, please.
I got the chance to give a presentation on creativity and tabletop gaming at CreativeMornings/Minneapolis. ¶ Preorders were fulfilled right on time for new Gameplaywright releases Friendly Local Game Store and Beating the Story.
The GAMA Trade Show saw the public release of Friendly Local Game Store. The slate of panels for publishers and designers that I organized for GAMA was well-received, and while wearing my Atlas Games hat there, I spearheaded a Cursed Court tournament for retailers, where the first prize was all the Cursed Court the winner’s store can sell in a year.
Pre-orders went live for Friendly Local Games Store, Gary Ray’s new Gameplaywright book about starting and running a game store. I’ve done editing, layout, marketing, and publishing tasks on this project over the past year. If you haven’t read Gary’s game store blog, Quest for Fun, you should.
Over at Gameplaywright, we launched pre-orders for Beating the Story. It’s Robin D. Laws’s new book about using his story beats system to craft and analyze stories. ¶ At Atlas Games, we launched a new Kickstarter campaign for Cogs and Commissars, a take-that card game where the players control the means of production.