Get in
Touch.

jeff@jefftidball.com
E-mail is best.
Sending an e-mail is the best way to get in touch with me. I usually respond within 24 hours on business days, but be aware that I don’t spawn-camp my inbox. My work takes focus, so I turn my e-mail client off when I’m working on other things.

323-253-6258
Call my mobile if you need to talk.
Be aware that I won’t always answer in the evening or on weekends if I don’t recognize your number, and won’t answer ever if I’m in the middle of a conversation with someone else. Please leave a message. I’ll return it within 24 hours, even on the weekend.

Social DMs
Direct messages via Twitter or Facebook if you must.
You can reach me with Twitter or Facebook messages, but I don’t reliably check those sources, they don’t create a convenient record of our communication, and each has troublesome restrictions. I realize they’re sometimes convenient, though.

Instant Messages
Let’s avoid these if we can help it.
Trying to get your work done with an IM client on is like being subject to the whole Internet poking you in the ear at any given moment. If you have a desperate need to chat or Skype it can be arranged, but only for special circumstances, please.

Recently...

March

I attended my first smelt fry in Madison with John Kovalic, Ken Hite, Matt Forbeck, Hal Mangold, Brett Myers, and Alex Aulisi. So delightful. ¶ At Atlas Games, we announced Witches of the Revolution, a cooperative deck-builder I’ve been producing. We showed it off at the GAMA Trade Show.

February

I beavered away on the first full layout of the Gravstrike rulebook, complete with diagrams, sidebars, and a ton of minor fixes and tweaks to make everything easier to understand. It’s not quite ready to post as of this writing, but it’s coming soon. ¶ February is Con of the North!

January

I continued editorial work on The White Box, a forthcoming Kickstarter from Gameplaywright, created by Jeremy Holcomb and to be published in cooperation with Atlas Games, that will help aspiring board and card game creators move forward with their designs. ¶ Playtesting and proof reviews continued for Against the Cybermen, the first expansion for Doctor Who Time Clash. ¶ Principal photography for the short film “Band or Album” went down.