E-mail is best.
Sending an e-mail is the best way to get in touch with me. I usually respond within 24 hours on business days, but be aware that I don’t spawn-camp my inbox. My work takes focus, so I turn my e-mail client off when I’m working on other things.
Call my mobile if you need to talk.
Be aware that I won’t always answer in the evening or on weekends if I don’t recognize your number, and won’t answer ever if I’m in the middle of a conversation with someone else. Please leave a message. I’ll return it within 24 hours, even on the weekend.
Direct messages via Twitter or Facebook if you must.
You can reach me with Twitter or Facebook messages, but I don’t reliably check those sources, they don’t create a convenient record of our communication, and each has troublesome restrictions. I realize they’re sometimes convenient, though.
Let’s avoid these if we can help it.
Trying to get your work done with an IM client on is like being subject to the whole Internet poking you in the ear at any given moment. If you have a desperate need to chat or Skype it can be arranged, but only for special circumstances, please.
At Atlas Games, we launched the Kickstarter campaign for a new edition of Over the Edge, the classic RPG of weird urban danger. ¶ Friendly Local Game Store, which I edited, was nominated for an ENnie Award.
Origins happened! ¶ Our family bought a new house across the school district and moved into it, which made for a very busy month. Whew!
Friendly Local Game Store and Beating the Story saw their public releases on the first of the month, right on schedule. ¶ A fan-created Tabletop Simulator extension for The White Box was released. ¶ The kids’ sports schedules got underway in earnest, and we had an offer accepted to buy a new house (just across town, this time).
I got the chance to give a presentation on creativity and tabletop gaming at CreativeMornings/Minneapolis. ¶ Preorders were fulfilled right on time for new Gameplaywright releases Friendly Local Game Store and Beating the Story.