The Law of Magic
I have been proofreading Covenants, the upcoming Ars Magica supplement dealing (predictably) with the creation and use of covenants. (For those of you not conversant with the game, a covenant is a word that refers to both a physical location and the group of magi that inhabits it.)
In reading the section on the governance of covenants, I was suddenly and powerfully struck with this realization: Covenants are medieval law firms. The magi are lawyers, companions amount to paralegals and other skilled staff, and grogs and other covenfolk are the janitors and couriers that make the firm run on a day-to-day basis.
This had the very visceral effect on me that any really good game supplement has; it made me want to play the game right now.
However, it also made me want to re-create Boston Legal law firm Crane, Poole & Schmidt in terms of medieval sorcery.
I have long thought that Ars Magica would be an excellent setting for a workplace television show in the vein of The West Wing, but until the Boston Legal angle occurred to me, it hadn't really seemed obvious that such a show could be effectively comedic. But imagine Ars Magica: The Sitcom. "Everybody Loves Grimgroth," if you will.
(Cue laugh track.)
Comments
HAHAHAHAHAHAhahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha.
Is that enough laugh track for you?
If only I had waited to read this until after I had finished my chapter for the next Ars book. I will blame you when David tries to kill me.
So Denny, William Shatner's character on Boston Legal, would be the Magi just about to enter twilight?