InSpectres
From sitting on a few panels with Jared Sorensen at GenCon SoCal, it's fair to say we've got... um... divergent game design styles. Check out his game InSpectres, though. (Pronounced "inspectors," one can only assume.) I'm intrigued; it looks like fun.
I once read an interview (or something) with John Tynes where he said words to the effect of "Just make the game you want to play, forget about 'professional' publishing, and get on with your life." There's definitely something to be said for that, and this style of game speaks it pretty clearly.
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