I’m a seasoned creative executive, a master copywriter, and an award-winning game designer. That makes me a go-to creative problem-solver who can generate and iterate great product and marketing ideas, see problems coming around the corner, and earn the respect of clients, collaborators, partners, and staff.
I lead creative organizations, departments, and projects. I was promoted to creative director at age 22, ran the product development department at one of the hobby game industry’s most respected publishers, and was recruited to serve as CEO of one of Kansas City’s most technically innovative design firms.
I write it all. Video scripts, web and interactive copy, game rules, video game voiceover and dialog, flavor text, world background, prose fiction, feature screenplays, and essays and articles about anything and everything.
I design anything you could call a game. Facebook and social games, board games, card games, roleplaying games, and games that defy convenient categories.
I believe in the power of creativity and communication.
I’m @jefftidball on Twitter and consider it the best of the social networks, all things considered. I post personally and informally and well as professionally.
I’m a co-founder of Gameplaywright, a website and book publisher interested in—nay, obsessed with—games and stories. My partner is Will Hindmarch.
I’m on Facebook because the power of its network externality is too great to ignore and its implications for gaming continue to loom large.
LinkedIn documents my career. Read my recommendations and you’ll learn that the people who’ve worked with me are glad they did.
I maintain a Tumblr blog as a web notebook, in lieu of a traditional blog. It’s better (in my opinion) to forego the full monty than to blog poorly.
Pinterest is interesting, but I’m still figuring out whether it makes any creative sense for me.
The most important thing I did in April was think, about two key things: How to improve the quality of my management, and how to spread myself less thin, to create greater impact where it’s important to me. You know, nothing big.
The GAMA Trade Show was a complete whirlwind. Long days, a great Atlas Games team, a hot new game in Godsforge, the able work of new GAMA Executive Director John Stacy, and many other factors combined to make the show a real treat this year. ¶ The last of the Kickstarter rewards for the Meeples Together campaign were fulfilled to backers, and digital editions went on sale across the Internet.
We’ve created a Gravstrike Facebook group — get on over and join it for designer diaries, hovertank talk, fiction vignettes, and early art reveals. (Like the Gravstrike page, too, while you’re over there.)
Protospiel Minnesota saw substantial forward progress on the Gravstrike training arena and decks, as well as the first public test of the fine-tuning pass I made over the last year on every card in the set. ¶ Meeples Together went to press.