I'm a seasoned creative executive, a master copywriter, and an award-winning game designer. That makes me a go-to creative problem-solver who can generate and iterate great product and marketing ideas, see problems coming around the corner, and earn the respect of clients, collaborators, partners, and staff.
I lead creative organizations, departments, and projects. I was promoted to creative director at age 22, ran the product development department at one of the hobby game industry's most respected publishers, and was recruited to serve as CEO of one of Kansas City's most technically innovative design firms.
I write it all. Video scripts, web and interactive copy, game rules, video game voiceover and dialog, flavor text, world background, prose fiction, feature screenplays, and essays and articles about anything and everything.
I design anything you could call a game. Facebook and social games, board games, card games, roleplaying games, and games that defy convenient categories.
I believe in the power of creativity and communication.
July ¶ Eternal Lies was nominated for three ENnie Awards, and its sister product, The Complete Eternal Lies Suite, was also nominated. ¶ My partner-in-crime Kevin Childress flew to Minneapolis for a very successful weekend of testing and development on the untitled turbine project, which we've decided to call Gravstrike. ¶ I survived a very successful San Diego Comic-Con, peddling Gloom and upcoming Atlas release Three Cheers for Master in the Geek & Sundry Lounge.
June ¶ We moved! Everything remains in disarray, but all the major hurdles of buying and selling, logistics and nonsense, are behind us. ¶ Fast & Fhtagn's design is complete and in the hands of Cam Banks, who'll serve as the project's developer at Atlas Games.
May ¶ GenCon's event listings have gone live. I'll be running game design workshops on Thursday and Friday this year. Segmenting by game type (card, board, etc.) didn't add much last year, so I'll cover everything at both events. ¶ Our family's move to Minnesota is nigh; by the beginning of June we'll leave Kansas and be residents of Falcon Heights.
I'm @jefftidball on Twitter and consider it the best of the social networks, all things considered. I post personally and informally and well as professionally.
I'm a co-founder of Gameplaywright, a website and book publisher interested in—nay, obsessed with—games and stories. My partner is Will Hindmarch.
I'm on Facebook because the power of its network externality is too great to ignore and its implications for gaming continue to loom large.
LinkedIn documents my career. Read my recommendations and you'll learn that the people who've worked with me are glad they did.
I maintain a Tumblr blog as a web notebook, in lieu of a traditional blog. It's better (in my opinion) to forego the full monty than to blog poorly.
Pinterest is interesting, but I'm still figuring out whether it makes any creative sense for me.
Jeff Tidball is a seasoned creative executive, first-class writer, and award-winning game designer.
He's the exec who's promoted and heaped with new responsibilities at every job he gets. He's the writer who takes a month off to write a novella that gets him into the best film school in the country. He's the game designer who challenges himself to design a board game you play without a table and wins the Origins Vanguard Award. He's the guy you want on fourth down when there's a grenade in your foxhole…
…but don't take his word for it, poke around the "jeff tidball" Google search for yourself.
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This page is valid HTML. It probably looks like garbage in whatever version of Internet Explorer they're peddling these days, but we support web standards around here. Design and contents © Jeff Tidball. Photos by and © Josh Kohanek. Game logos and images © their publishers.