I’m a seasoned creative executive, a master copywriter, and an award-winning game designer. That makes me a go-to creative problem-solver who can generate and iterate great product and marketing ideas, see problems coming around the corner, and earn the respect of clients, collaborators, partners, and staff.
I lead creative organizations, departments, and projects. I was promoted to creative director at age 22, ran the product development department at one of the hobby game industry’s most respected publishers, and was recruited to serve as CEO of one of Kansas City’s most technically innovative design firms.
I write it all. Video scripts, web and interactive copy, game rules, video game voiceover and dialog, flavor text, world background, prose fiction, feature screenplays, and essays and articles about anything and everything.
I design anything you could call a game. Facebook and social games, board games, card games, roleplaying games, and games that defy convenient categories.
I believe in the power of creativity and communication.
I’m @jefftidball on Twitter and consider it the best of the social networks, all things considered. I post personally and informally and well as professionally.
I’m a co-founder of Gameplaywright, a website and book publisher interested in—nay, obsessed with—games and stories. My partner is Will Hindmarch.
I’m on Facebook because the power of its network externality is too great to ignore and its implications for gaming continue to loom large.
LinkedIn documents my career. Read my recommendations and you’ll learn that the people who’ve worked with me are glad they did.
I maintain a Tumblr blog as a web notebook, in lieu of a traditional blog. It’s better (in my opinion) to forego the full monty than to blog poorly.
Pinterest is interesting, but I’m still figuring out whether it makes any creative sense for me.
Gen Con, obviously. ¶ I’m an At-large Director of the Game Manufacturers Association, and GAMA business loomed large with a variety of substantial issues, including the board’s decision not to renew our Executive Director’s contract. I wrote some thoughts about GAMA’s future.
At Atlas Games, we launched the Kickstarter campaign for a new edition of Over the Edge, the classic RPG of weird urban danger. ¶ Friendly Local Game Store, which I edited, was nominated for an ENnie Award.
Origins happened! ¶ Our family bought a new house across the school district and moved into it, which made for a very busy month. Whew!
Friendly Local Game Store and Beating the Story saw their public releases on the first of the month, right on schedule. ¶ A fan-created Tabletop Simulator extension for The White Box was released. ¶ The kids’ sports schedules got underway in earnest, and we had an offer accepted to buy a new house (just across town, this time).