I’m a seasoned creative executive, a master copywriter, and an award-winning game designer. That makes me a go-to creative problem-solver who can generate and iterate great product and marketing ideas, see problems coming around the corner, and earn the respect of clients, collaborators, partners, and staff.
I lead creative organizations, departments, and projects. I was promoted to creative director at age 22, ran the product development department at one of the hobby game industry’s most respected publishers, and was recruited to serve as CEO of one of Kansas City’s most technically innovative design firms.
I write it all. Video scripts, web and interactive copy, game rules, video game voiceover and dialog, flavor text, world background, prose fiction, feature screenplays, and essays and articles about anything and everything.
I design anything you could call a game. Facebook and social games, board games, card games, roleplaying games, and games that defy convenient categories.
I believe in the power of creativity and communication.
I’m @jefftidball on Twitter and consider it the best of the social networks, all things considered. I post personally and informally and well as professionally.
I’m a co-founder of Gameplaywright, a website and book publisher interested in—nay, obsessed with—games and stories. My partner is Will Hindmarch.
I’m on Facebook because the power of its network externality is too great to ignore and its implications for gaming continue to loom large.
LinkedIn documents my career. Read my recommendations and you’ll learn that the people who’ve worked with me are glad they did.
I maintain a Tumblr blog as a web notebook, in lieu of a traditional blog. It’s better (in my opinion) to forego the full monty than to blog poorly.
Pinterest is interesting, but I’m still figuring out whether it makes any creative sense for me.
Metatopia this year was a double feature: I also visited the designers of upcoming Atlas Games release Dice Miner, Joshua DeBonis and Nikola Risteski, in New York to go over that game’s final development decisions. ¶ The deluxe edition of Gloom of Thrones arrived. ¶ A window opened for the Atlas Games warehouse and main office to move northward to Duluth a few months before our lease otherwise expired, so we hustled to make it happen. (The Atlas R&D staff remains in the Twin Cities; we’ve moved to a new office suite in Roseville.)
Protospiel Madison! I played some amazing designs, tested a probable Left Justified Studio 2020 Kickstarter, and exposed a new Jeff Tidball–brand design about the spirit of the greatest teams in baseball to actual play for just the second time.
Back to school, with daily family schedules swinging back to the wintertime routine. Ugh. ¶ The GAMA Board of Directors met in Columbus to spend two days looking ahead to the Association’s future.
Gen Con! ¶ Family vacation! ¶ NecronomiCon!